Sciweavers

2634 search results - page 160 / 527
» Faster Than Uppaal
Sort
View
IPPS
2000
IEEE
15 years 10 months ago
Speed vs. Accuracy in Simulation for I/O-Intensive Applications
This paper presents a family of simulators that have been developed for data-intensive applications, and a methodology to select the most efficient one based on a usersupplied req...
Hyeonsang Eom, Jeffrey K. Hollingsworth
IPPS
2000
IEEE
15 years 10 months ago
Using Logs to Increase Availability in Real-Time Main-Memory Database
Abstract. Real-time main-memory databases are useful in real-time environments. They are often faster and provide more predictable execution of transactions than disk-based databas...
Tiina Niklander, Kimmo E. E. Raatikainen
PG
2000
IEEE
15 years 10 months ago
Acceleration of Monte Carlo Path Tracing in General Environments
This paper describes a two pass algorithm capable of computing solutions to the global illumination in general environments (diffuse or glossy surfaces, anisotropically scattering...
Frederic Pérez, Ignacio Martín, Xavi...
SIGGRAPH
2000
ACM
15 years 10 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
CVPR
2010
IEEE
15 years 10 months ago
An Efficient Divide-and-Conquer Cascade for Nonlinear Object Detection
We introduce a method to accelerate the evaluation of object detection cascades with the help of a divide-andconquer procedure in the space of candidate regions. Compared to the e...
Christoph Lampert