This paper presents a family of simulators that have been developed for data-intensive applications, and a methodology to select the most efficient one based on a usersupplied req...
Abstract. Real-time main-memory databases are useful in real-time environments. They are often faster and provide more predictable execution of transactions than disk-based databas...
This paper describes a two pass algorithm capable of computing solutions to the global illumination in general environments (diffuse or glossy surfaces, anisotropically scattering...
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
We introduce a method to accelerate the evaluation of object detection cascades with the help of a divide-andconquer procedure in the space of candidate regions. Compared to the e...