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ISVC
2005
Springer
14 years 1 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
JMLR
2012
11 years 10 months ago
Krylov Subspace Descent for Deep Learning
In this paper, we propose a second order optimization method to learn models where both the dimensionality of the parameter space and the number of training samples is high. In ou...
Oriol Vinyals, Daniel Povey
CGI
2004
IEEE
13 years 11 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
ACL
2012
11 years 10 months ago
A Topic Similarity Model for Hierarchical Phrase-based Translation
Previous work using topic model for statistical machine translation (SMT) explore topic information at the word level. However, SMT has been advanced from word-based paradigm to p...
Xinyan Xiao, Deyi Xiong, Min Zhang, Qun Liu, Shoux...
SDM
2012
SIAM
304views Data Mining» more  SDM 2012»
11 years 10 months ago
Fast Random Walk Graph Kernel
Random walk graph kernel has been used as an important tool for various data mining tasks including classification and similarity computation. Despite its usefulness, however, it...
U. Kang, Hanghang Tong, Jimeng Sun