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JGTOOLS
2008
168views more  JGTOOLS 2008»
13 years 9 months ago
Efficient, High-Quality Bayer Demosaic Filtering on GPUs
This paper describes a series of optimizations for implementing the high-quality Malvar-He-Cutler Bayer demosaicing filter on a GPU in OpenGL. Applying this filter is the first st...
Morgan McGuire
MICS
2008
72views more  MICS 2008»
13 years 8 months ago
Dynamic Multi-level Overlay Graphs for Shortest Paths
Multi-level overlay graphs represent a speed-up technique for shortest paths computation which is based on a hierarchical decomposition of a weighted directed graph G. They have b...
Francesco Bruera, Serafino Cicerone, Gianlorenzo D...
TVLSI
2008
92views more  TVLSI 2008»
13 years 8 months ago
Reconfigurable Architecture for Network Flow Analysis
This paper describes a reconfigurable architecture based on field-programmable gate-array (FPGA) technology for monitoring and analyzing network traffic at increasingly high networ...
Sherif Yusuf, Wayne Luk, Morris Sloman, Naranker D...
CAGD
2000
62views more  CAGD 2000»
13 years 8 months ago
Volume morphing and rendering - An integrated approach
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
Shiaofen Fang, Rajagopalan Srinivasan, Raghu Ragha...
CGF
1998
128views more  CGF 1998»
13 years 8 months ago
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...
Tim Poston, Tien-Tsin Wong, Pheng-Ann Heng