This paper describes a series of optimizations for implementing the high-quality Malvar-He-Cutler Bayer demosaicing filter on a GPU in OpenGL. Applying this filter is the first st...
Multi-level overlay graphs represent a speed-up technique for shortest paths computation which is based on a hierarchical decomposition of a weighted directed graph G. They have b...
Francesco Bruera, Serafino Cicerone, Gianlorenzo D...
This paper describes a reconfigurable architecture based on field-programmable gate-array (FPGA) technology for monitoring and analyzing network traffic at increasingly high networ...
Sherif Yusuf, Wayne Luk, Morris Sloman, Naranker D...
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...