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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CIKM
2004
Springer
14 years 1 months ago
The robustness of content-based search in hierarchical peer to peer networks
Hierarchical peer to peer networks with multiple directory services are an important architecture for large-scale file sharing due to their effectiveness and efficiency. Recent ...
M. Elena Renda, Jamie Callan
DEBU
2010
128views more  DEBU 2010»
13 years 5 months ago
Panda: A System for Provenance and Data
Panda (for Provenance and Data) is a new project whose goal is to develop a general-purpose system that unifies concepts from existing provenance systems and overcomes some limita...
Robert Ikeda, Jennifer Widom
25
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EUROCRYPT
2012
Springer
11 years 10 months ago
Adaptively Attribute-Hiding (Hierarchical) Inner Product Encryption
This paper proposes the first inner product encryption (IPE) scheme that is adaptively secure and fully attribute-hiding (attribute-hiding in the sense of the definition by Katz...
Tatsuaki Okamoto, Katsuyuki Takashima
MOBIHOC
2004
ACM
14 years 7 months ago
Internal synchronization of drift-constraint clocks in ad-hoc sensor networks
Clock synchronization is a crucial basic service in typical sensor networks, since the observations of distributed sensors more often than not need to be ordered ("a happened...
Lennart Meier, Philipp Blum, Lothar Thiele