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DEFORM
2000
13 years 11 months ago
Interactive Modelling of MPEG-4 Deformable Human Body Models
: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation o...
Hyewon Seo, Frederic Cordier, Laurent Philippon, N...
CGF
2008
101views more  CGF 2008»
13 years 10 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CONCURRENCY
2008
128views more  CONCURRENCY 2008»
13 years 10 months ago
Service-oriented approach to collaborative visualization
This paper presents a new service-oriented approach to the design and implementation of visualization systems in a Grid computing environment. The approach evolves the traditional...
H. Wang, Ken W. Brodlie, James W. Handley, Jason W...
JCB
2007
107views more  JCB 2007»
13 years 9 months ago
Effects of Long-Range Correlations in DNA on Sequence Alignment Score Statistics
Long-range correlations in genomic base composition are a ubiquitous statistical feature among many eukaryotic genomes. In this article, these correlations are shown to substantia...
Philipp W. Messer, Ralf Bundschuh, Martin Vingron,...
TVCG
2008
144views more  TVCG 2008»
13 years 9 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...