Abstract Most of the existing algorithms for simplifying triangular meshes might lose some important shape features of the original model, especially at low levels of the simplifie...
We present a new method for feature preserving mesh simplification based on feature sensitive (FS) metric. Previous quadric error based approach is extended to a high-dimensional F...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
Abstract. We present a parallel approach for optimizing surface meshes by redistributing vertices on a feature-aware higher-order reconstruction of a triangulated surface. Our meth...