We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...
Intensive computations required for sensing and processing perceptual information can impose significant burdens on personal computer systems. We explore several policies for sel...
One objective of distributed artificial intelligence research is to build systems that are capable of cooperative problem solving. To this end, a number of implementation-oriented ...
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...