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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 4 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
MM
2006
ACM
127views Multimedia» more  MM 2006»
14 years 4 months ago
Automatic scaling and cropping of videos for devices with limited screen resolution
A large number of previously recorded videos cannot be directly visualized on mobile devices like PDAs or mobile phones due to an inappropriate screen resolution of their displays...
Stephan Kopf, Fleming Lampi, Thomas King, Wolfgang...
SAC
2006
ACM
14 years 4 months ago
Efficient query routing for information retrieval in semantic overlays
A fundamental problem in peer-to-peer networks is how to locate appropriate peers efficiently to answer a specific query request. This paper proposes a model in which semantically...
Hai Jin, Xiaoming Ning, Hanhua Chen, Zuoning Yin
VRST
2006
ACM
14 years 4 months ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu
CVPR
2010
IEEE
14 years 3 months ago
3D Curve Sketch: Flexible Curve-Based Stereo Reconstruction and Calibration
Interest point-based multiview 3D reconstruction and calibration methods have been very successful in select applications but are not applicable when an abundance of feature point...
Ricardo Fabbri, Benjamin Kimia