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NIPS
2001
13 years 9 months ago
Switch Packet Arbitration via Queue-Learning
In packet switches, packets queue at switch inputs and contend for outputs. The contention arbitration policy directly affects switch performance. The best policy depends on the c...
Timothy X. Brown
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
13 years 12 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
DIGITEL
2008
IEEE
13 years 10 months ago
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...
Neil Peirce, Owen Conlan, Vincent Wade
NIPS
1996
13 years 9 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair
GECCO
2008
Springer
144views Optimization» more  GECCO 2008»
13 years 9 months ago
Self-adaptive constructivism in Neural XCS and XCSF
For artificial entities to achieve high degrees of autonomy they will need to display appropriate adaptability. In this sense adaptability includes representational flexibility gu...
Gerard David Howard, Larry Bull, Pier Luca Lanzi