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» Feudal Reinforcement Learning
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IJCNN
2006
IEEE
14 years 1 months ago
Reinforcement Learning for Parameterized Motor Primitives
Abstract— One of the major challenges in both action generation for robotics and in the understanding of human motor control is to learn the “building blocks of movement genera...
Jan Peters, Stefan Schaal
CIG
2005
IEEE
14 years 1 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
IWLCS
2005
Springer
14 years 1 months ago
Counter Example for Q-Bucket-Brigade Under Prediction Problem
Aiming to clarify the convergence or divergence conditions for Learning Classifier System (LCS), this paper explores: (1) an extreme condition where the reinforcement process of ...
Atsushi Wada, Keiki Takadama, Katsunori Shimohara
ICML
2006
IEEE
14 years 8 months ago
PAC model-free reinforcement learning
For a Markov Decision Process with finite state (size S) and action spaces (size A per state), we propose a new algorithm--Delayed Q-Learning. We prove it is PAC, achieving near o...
Alexander L. Strehl, Lihong Li, Eric Wiewiora, Joh...
AGENTS
2001
Springer
14 years 9 days ago
Using background knowledge to speed reinforcement learning in physical agents
This paper describes Icarus, an agent architecture that embeds a hierarchical reinforcement learning algorithm within a language for specifying agent behavior. An Icarus program e...
Daniel G. Shapiro, Pat Langley, Ross D. Shachter