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AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
NIPS
2008
13 years 9 months ago
Bayesian Kernel Shaping for Learning Control
In kernel-based regression learning, optimizing each kernel individually is useful when the data density, curvature of regression surfaces (or decision boundaries) or magnitude of...
Jo-Anne Ting, Mrinal Kalakrishnan, Sethu Vijayakum...
TSMC
2008
146views more  TSMC 2008»
13 years 8 months ago
Decentralized Learning in Markov Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is tha...
Peter Vrancx, Katja Verbeeck, Ann Nowé
ECCV
2010
Springer
14 years 14 days ago
Discriminative Tracking by Metric Learning
We present a discriminative model that casts appearance modeling and visual matching into a single objective for visual tracking. Most previous discriminative models for visual tra...
ECAI
2006
Springer
14 years 1 days ago
Least Squares SVM for Least Squares TD Learning
Abstract. We formulate the problem of least squares temporal difference learning (LSTD) in the framework of least squares SVM (LS-SVM). To cope with the large amount (and possible ...
Tobias Jung, Daniel Polani