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» Feudal Reinforcement Learning
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ENTER
2008
Springer
13 years 10 months ago
Adaptive Recommender Systems for Travel Planning
Conversational recommender systems have been introduced in Travel and Tourism applications in order to support interactive dialogues which assist users in acquiring their goals, e...
Tariq Mahmood, Francesco Ricci, Adriano Venturini,...
GAMEON
2003
13 years 10 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
ICANN
2010
Springer
13 years 9 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
CSL
2010
Springer
13 years 9 months ago
Bayesian update of dialogue state: A POMDP framework for spoken dialogue systems
This paper describes a statistically motivated framework for performing real-time dialogue state updates and policy learning in a spoken dialogue system. The framework is based on...
Blaise Thomson, Steve Young
UAI
2008
13 years 10 months ago
Dyna-Style Planning with Linear Function Approximation and Prioritized Sweeping
We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available afte...
Richard S. Sutton, Csaba Szepesvári, Alborz...