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ICML
2003
IEEE
14 years 8 months ago
Q-Decomposition for Reinforcement Learning Agents
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Stuart J. Russell, Andrew Zimdars
IDEAL
2007
Springer
14 years 1 months ago
Skill Combination for Reinforcement Learning
Recently researchers have introduced methods to develop reusable knowledge in reinforcement learning (RL). In this paper, we define simple principles to combine skills in reinforce...
Zhihui Luo, David A. Bell, Barry McCollum
ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ATAL
2009
Springer
14 years 2 months ago
Multiagent reinforcement learning: algorithm converging to Nash equilibrium in general-sum discounted stochastic games
This paper introduces a multiagent reinforcement learning algorithm that converges with a given accuracy to stationary Nash equilibria in general-sum discounted stochastic games. ...
Natalia Akchurina
AI
2001
Springer
14 years 9 days ago
Imitation and Reinforcement Learning in Agents with Heterogeneous Actions
Reinforcement learning techniques are increasingly being used to solve di cult problems in control and combinatorial optimization with promising results. Implicit imitation can acc...
Bob Price, Craig Boutilier