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CONCUR
2005
Springer
14 years 2 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
CSE
2009
IEEE
14 years 1 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
ECIS
2000
13 years 10 months ago
Design Breakdowns, Scenarios and Rapid Application Development
- In this paper we consider the way in which two representational forms, scenarios and design breakdowns, which have emerged in the tradition of participatory design are relevant w...
Paul Beynon-Davies
AINA
2004
IEEE
14 years 11 days ago
An Overlay Network Architecture for Data Placement Strategies in a P2P Streaming Network
Abstract--Generic file sharing P2P applications have gained high popularity in the past few years. In particular P2P streaming architectures have attracted attention. Some of them ...
Kan Hung Wan, Chris Loeser
ASPLOS
2008
ACM
13 years 10 months ago
SoftSig: software-exposed hardware signatures for code analysis and optimization
Many code analysis techniques for optimization, debugging, or parallelization need to perform runtime disambiguation of sets of addresses. Such operations can be supported efficie...
James Tuck, Wonsun Ahn, Luis Ceze, Josep Torrellas