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» Filtering Video Volumes Using the Graphics Hardware
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VRST
2010
ACM
13 years 6 months ago
On-line visualization of underground structures using context features
We introduce an on-line framework for the visualizing of underground structures that improves X-Ray vision and Focus and Context Rendering for Augmented Reality. Our approach does...
Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunshen...
SEMWEB
2001
Springer
14 years 1 months ago
Adding Multimedia to the Semantic Web: Building an MPEG-7 ontology
For the past two years the Moving Pictures Expert Group (MPEG), a working group of ISO/IEC, have been developing MPEG-7 [1], the "Multimedia Content Description Interface"...
Jane Hunter
CGF
2007
158views more  CGF 2007»
13 years 8 months ago
Manipulating, Deforming and Animating Sampled Object Representations
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in...
Min Chen, Carlos D. Correa, Shoukat Islam, Mark W....
FDG
2009
ACM
14 years 3 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop