The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Abstract This paper describes novel implementations of the KLT feature tracking and SIFT feature extraction algorithms that run on the graphics processing unit (GPU) and is suitabl...
Sudipta N. Sinha, Jan-Michael Frahm, Marc Pollefey...
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations...
We explore real time volume rendering of multichannel data for volumes with color and multi-modal information. We demonstrate volume rendering of the Visible Human Male color data...
Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Kl...