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FLAIRS
2004
13 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
WSC
2004
13 years 11 months ago
Data and Metadata Requirements for Composable Mission Space Environments
Composability is the capability to select and assemble reusable simulation components in various combinations into simulation systems to meet user requirements. The Defense Modeli...
Katherine L. Morse
CE
2006
161views more  CE 2006»
13 years 10 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
PRESENCE
2008
111views more  PRESENCE 2008»
13 years 10 months ago
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Vir
The current study investigated the value of using immersive virtual environment technology as a tool for assessing eyewitness identification. Participants witnessed a staged crime...
Jeremy N. Bailenson, Alexandra Davies, Jim Blascov...
SIGIR
2002
ACM
13 years 9 months ago
Effective collection metasearch in a hierarchical environment: global vs. localized retrieval performance
We compare standard global IR searching with user-centric localized techniques to address the database selection problem. We conduct a series of experiments to compare the retriev...
Jack G. Conrad, Changwen Yang, Joanne S. Claussen