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P2P
2010
IEEE
280views Communications» more  P2P 2010»
13 years 8 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
SIGOPS
2010
74views more  SIGOPS 2010»
13 years 8 months ago
Learning from the past for resolving dilemmas of asynchrony
This paper presents two design approaches to avoid many complications introduced at both user and developer levels by the FLP impossibility. The first approach is appropriate in m...
Paul D. Ezhilchelvan, Santosh K. Shrivastava
FUIN
2008
88views more  FUIN 2008»
13 years 10 months ago
Validating Behavioral Component Interfaces in Rewriting Logic
Many distributed applications can be understood in terms of components interacting in an open environment such as the Internet. Open environments are subject to change in unpredic...
Einar Broch Johnsen, Olaf Owe, Arild B. Torjusen
CHI
2006
ACM
14 years 10 months ago
Discovering design drivers for mobile media solutions
We conducted user studies in 2000 and 2004 into digital media use, and discovered a number of constant findings even though the studies were separate both in geographically and ch...
Akseli Anttila, Younghee Jung
ICDE
2010
IEEE
750views Database» more  ICDE 2010»
14 years 2 months ago
Efficient and accurate discovery of patterns in sequence datasets
Existing sequence mining algorithms mostly focus on mining for subsequences. However, a large class of applications, such as biological DNA and protein motif mining, require effici...
Avrilia Floratou, Sandeep Tata, Jignesh M. Patel