This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
This paper describes a method for quickly and robustly localizing the iris and pupil boundaries of a human eye in close-up images. Such an algorithm can be critical for iris ident...
Recognition systems have generally treated specular highlights as noise. We show how to use these highlights as a positive source of information that improves recognition of shiny...
Margarita Osadchy, David W. Jacobs, Ravi Ramamoort...
In this paper we studied the geometry of a three-dimensional tableau from a single realist painting – Scott Fraser’s Three way vanitas (2006). The tableau contains a carefully ...
Tadeusz Jordan, David G. Stork, Wai L. Khoo, Zhiga...
This paper presents the findings of a five-year study of the top scholars and institutions in the Systems and Software Engineering field, as measured by the quantity of papers pub...