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» Finding Motion Primitives in Human Body Gestures
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CHI
2000
ACM
13 years 12 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
ICPR
2002
IEEE
14 years 8 months ago
Using Normal Flow for Detection and Tracking of Limbs in Color Images
Humans are articulated objects composed of non-rigid parts. We are interested in detecting and tracking human motions over various periods of time. In this paper we describe a met...
Zoran Duric, Fayin Li, Yan Sun, Harry Wechsler
CGF
2005
94views more  CGF 2005»
13 years 7 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CVPR
2010
IEEE
14 years 3 months ago
Learning Shift-Invariant Sparse Representation of Actions
A central problem in the analysis of motion capture (Mo- Cap) data is how to decompose motion sequences into primitives. Ideally, a description in terms of primitives should fac...
Yi Li
CHI
2004
ACM
14 years 1 months ago
Topobo: a constructive assembly system with kinetic memory
We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topoboʼs...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii