Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
We study human decision making in a simple forced-choice task that manipulates the frequency and accuracy of available information. Empirically, we find that people make decisions...
A preliminary set of principles for tactile interface design are described. These have been constructed using the findings of a study into the presentation of music notation to bl...
For a long time people have been trying to develop probability theory starting from `finite' events rather than collections of infinite events. In this way one can find natura...
We report on a diary study of the activities of information workers aimed at characterizing how people interleave multiple tasks amidst interruptions. The week-long study revealed...