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» Finding Optimal Strategies for Imperfect Information Games
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ATAL
2006
Springer
13 years 11 months ago
Learning the task allocation game
The distributed task allocation problem occurs in domains like web services, the grid, and other distributed systems. In this problem, the system consists of servers and mediators...
Sherief Abdallah, Victor R. Lesser
AAAI
2000
13 years 9 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
GAMESEC
2011
287views Game Theory» more  GAMESEC 2011»
12 years 7 months ago
Collaborative Location Privacy with Rational Users
Recent smartphones incorporate embedded GPS devices that enable users to obtain geographic information about their surroundings by providing a location-based service (LBS) with the...
Francisco Santos, Mathias Humbert, Reza Shokri, Je...
AROBOTS
2005
114views more  AROBOTS 2005»
13 years 7 months ago
Visually Guided Cooperative Robot Actions Based on Information Quality
In field environments it is not usually possible to provide robots in advance with valid geometric models of its environment and task element locations. The robot or robot teams ne...
Vivek A. Sujan, Steven Dubowsky
JMLR
2008
159views more  JMLR 2008»
13 years 7 months ago
Near-Optimal Sensor Placements in Gaussian Processes: Theory, Efficient Algorithms and Empirical Studies
When monitoring spatial phenomena, which can often be modeled as Gaussian processes (GPs), choosing sensor locations is a fundamental task. There are several common strategies to ...
Andreas Krause, Ajit Paul Singh, Carlos Guestrin