Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Many environments in which humans wayfind can be conveniently abstracted as networks or graphs: structures of nodes that are interconnected by edges. Examples include the street ne...
Techniques for efficiently evaluating future time Linear Temporal Logic (abbreviated LTL) formulae on finite execution traces are presented. While the standard models of LTL are i...
In this paper, we study a new multicast paradigm for large scale mobile ad hoc networks, namely team multicast. In team multicast the multicast group does not consist of individua...
— Most large-scale communication networks, such as the Internet, consist of interconnected administrative domains. While source (or selfish) routing, where transmission follows ...