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» Finding a Path to Model Consistency
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AIIDE
2006
13 years 10 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
KI
2008
Springer
13 years 8 months ago
Wayfinding in Scene Space
Many environments in which humans wayfind can be conveniently abstracted as networks or graphs: structures of nodes that are interconnected by edges. Examples include the street ne...
Urs-Jakob Rüetschi
ASE
2005
137views more  ASE 2005»
13 years 8 months ago
Rewriting-Based Techniques for Runtime Verification
Techniques for efficiently evaluating future time Linear Temporal Logic (abbreviated LTL) formulae on finite execution traces are presented. While the standard models of LTL are i...
Grigore Rosu, Klaus Havelund
ADHOC
2004
134views more  ADHOC 2004»
13 years 8 months ago
Scalable team multicast in wireless ad hoc networks exploiting coordinated motion
In this paper, we study a new multicast paradigm for large scale mobile ad hoc networks, namely team multicast. In team multicast the multicast group does not consist of individua...
Yunjung Yi, Mario Gerla, Katia Obraczka
JSAC
2007
78views more  JSAC 2007»
13 years 8 months ago
Partially Optimal Routing
— Most large-scale communication networks, such as the Internet, consist of interconnected administrative domains. While source (or selfish) routing, where transmission follows ...
Daron Acemoglu, Ramesh Johari, Asuman E. Ozdaglar