This empirical study of organisational e-business adoption, utilising both qualitative and quantitative data collection methods, examines four major factors influencing adoption i...
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...
The capabilities of current mobile devices, especially PDAs, are making it possible to design and develop mobile applications that employ visual techniques for using geographic da...
The evolution of collaboration and communication in communities of individuals is a puzzling problem for a wide range of scientific disciplines, spanning from evolutionary theory ...
A key role for Artificial Intelligence technology in electronic commerce is in finding products and services that meet a user's requirements. This may be implemented as a thr...