Sciweavers

92 search results - page 4 / 19
» Finger tracking and gesture interfacing using the Nintendo
Sort
View
CHI
2008
ACM
14 years 11 months ago
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusi...
Cheng Guo, Ehud Sharlin
UIST
2009
ACM
14 years 5 months ago
Enabling always-available input with muscle-computer interfaces
Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
CHI
2008
ACM
14 years 11 months ago
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physic...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
CHI
2009
ACM
14 years 11 months ago
Fast finger tracking system for in-air typing interface
Kazuhiro Terajima The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, 113-8656 Japan Kazuhiro_Terajima@ipc.i.u-tokyo.ac.jp Takashi Komuro The University of Tokyo 7-3-1 Hongo, Bu...
Kazuhiro Terajima, Takashi Komuro, Masatoshi Ishik...
FDG
2009
ACM
14 years 5 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...