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» Finger tracking and gesture interfacing using the Nintendo
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CHI
2008
ACM
16 years 6 months ago
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusi...
Cheng Guo, Ehud Sharlin
UIST
2009
ACM
16 years 6 days ago
Enabling always-available input with muscle-computer interfaces
Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
CHI
2008
ACM
16 years 6 months ago
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physic...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
CHI
2009
ACM
16 years 6 months ago
Fast finger tracking system for in-air typing interface
Kazuhiro Terajima The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, 113-8656 Japan Kazuhiro_Terajima@ipc.i.u-tokyo.ac.jp Takashi Komuro The University of Tokyo 7-3-1 Hongo, Bu...
Kazuhiro Terajima, Takashi Komuro, Masatoshi Ishik...
FDG
2009
ACM
16 years 6 days ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...