We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
In this paper, we describe a parallel solution scheme of inverse dynamics, and its application to flexible manipulators where elastic deformation and vibration normally occur in c...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
A 3D biomechanical model of the tongue is presented here. Its goal is to evaluate the speech control model. This model was designed considering three constraints: speech movement s...