Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
The problem of image super-resolution from a set of low resolution multiview images has recently received much attention and can be decomposed, at least conceptually, into two con...
This paper shows how finite approximations of long distance dependency (LDD) resolution can be obtained automatically for wide-coverage, robust, probabilistic Lexical-Functional G...
Aoife Cahill, Michael Burke, Ruth O'Donovan, Josef...
Solving multiagent planning problems modeled as DECPOMDPs is an important challenge. These models are often solved by using dynamic programming, but the high resource usage of cur...
Christopher Amato, Jilles Steeve Dibangoye, Shlomo...
We introduce a method for efficiently animating a wide range of deformable materials. We combine a high resolution surface mesh with a tetrahedral finite element simulator that ma...