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FDG
2009
ACM
14 years 2 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
PODC
2009
ACM
14 years 8 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
ATAL
2006
Springer
13 years 11 months ago
The communication complexity of coalition formation among autonomous agents
It is self-evident that in numerous Multiagent settings, selfish agents stand to benefit from cooperating by forming coalitions. Nevertheless, negotiating a stable distribution of...
Ariel D. Procaccia, Jeffrey S. Rosenschein
CHI
1999
ACM
13 years 12 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
ATAL
2006
Springer
13 years 11 months ago
Accident or intention: that is the question (in the Noisy Iterated Prisoner's Dilemma)
This paper focuses on the Noisy Iterated Prisoner's Dilemma, a version of the Iterated Prisoner's Dilemma (IPD) in which there is a nonzero probability that a "coop...
Tsz-Chiu Au, Dana S. Nau