Sciweavers

88 search results - page 8 / 18
» First Person Shooter Game
Sort
View
ACMACE
2006
ACM
13 years 11 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
PUC
2002
121views more  PUC 2002»
13 years 7 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
ATAL
2006
Springer
13 years 11 months ago
Robust recognition of physical team behaviors using spatio-temporal models
This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typi...
Gita Sukthankar, Katia P. Sycara
PRESENCE
2010
74views more  PRESENCE 2010»
13 years 2 months ago
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
Nonny de la Peña, Peggy Weil, Joan Llobera,...
AGS
2009
Springer
14 years 2 months ago
Two Case Studies for Jazzyk BSM
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Michael Köster, Peter Novák, David Mai...