In this paper, we study the problem of the fast selection of video objects, as an aid for the efficient semi-automatic annotation of video programs. In a regular system, the user ...
This paper describes a novel physical icon [3] or “phicon-” based system that can be programmed to issue a range of commands about what the user wishes to do with handdrawn wh...
Darnell J. Moore, Roy Want, Beverly L. Harrison, A...
Java's remote method invocation mechanism provides a number of features that extend the functionality of traditional client server-based distributed systems. However, there a...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
This paper proposes a calculus for describing communication-centred programs and discusses its use through a formal description of several use cases from real business protocols. ...