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COLT
2007
Springer
14 years 1 months ago
Minimax Bounds for Active Learning
This paper analyzes the potential advantages and theoretical challenges of “active learning” algorithms. Active learning involves sequential sampling procedures that use infor...
Rui Castro, Robert D. Nowak
CGF
2005
149views more  CGF 2005»
13 years 7 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
SI3D
1995
ACM
13 years 11 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
CGI
2004
IEEE
13 years 11 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
FGR
2004
IEEE
238views Biometrics» more  FGR 2004»
13 years 11 months ago
Nearest Manifold Approach for Face Recognition
Faces under varying illumination, pose and non-rigid deformation are empirically thought of as a highly nonlinear manifold in the observation space. How to discover intrinsic low-...
Junping Zhang, Stan Z. Li, Jue Wang