This paper analyzes the potential advantages and theoretical challenges of “active learning” algorithms. Active learning involves sequential sampling procedures that use infor...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
Faces under varying illumination, pose and non-rigid deformation are empirically thought of as a highly nonlinear manifold in the observation space. How to discover intrinsic low-...