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CGF
2005
141views more  CGF 2005»
13 years 9 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
CG
2007
Springer
13 years 9 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
COMPGEOM
2007
ACM
14 years 1 months ago
Embeddings of surfaces, curves, and moving points in euclidean space
In this paper we show that dimensionality reduction (i.e., Johnson-Lindenstrauss lemma) preserves not only the distances between static points, but also between moving points, and...
Pankaj K. Agarwal, Sariel Har-Peled, Hai Yu
CGF
2008
201views more  CGF 2008»
13 years 10 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
ISVC
2009
Springer
14 years 4 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh