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IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
CVPR
2007
IEEE
14 years 9 months ago
Virtual Training for Multi-View Object Class Recognition
Our goal is to circumvent one of the roadblocks to using existing approaches for single-view recognition for achieving multi-view recognition, namely, the need for sufficient trai...
Han-Pang Chiu, Leslie Pack Kaelbling, Tomás...
ECCV
2006
Springer
14 years 9 months ago
The Alignment Between 3-D Data and Articulated Shapes with Bending Surfaces
In this paper we address the problem of aligning 3-D data with articulated shapes. This problem resides at the core of many motion tracking methods with applications in human motio...
Guillaume Dewaele, Frederic Devernay, Radu Horaud,...
CVPR
1997
IEEE
14 years 9 months ago
Representation Of Objects In A Volumetric Frequency Domain With Application To Face Recognition
A novel method for representing 3-D objects that unifies viewer and model centered object representations is presented. A unified 3-D frequency-domain representation (called Volum...
Jezekiel Ben-Arie, Dibyendu Nandy
IROS
2007
IEEE
254views Robotics» more  IROS 2007»
14 years 1 months ago
3D datasets segmentation based on local attribute variation
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
Carla Silva Rocha Aguiar, Sébastien Druon, ...