Star splaying is a general-dimensional algorithm that takes as input a triangulation or an approximation of a convex hull, and produces the Delaunay triangulation, weighted Delaun...
In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
Mesh optimization of 2D and 3D triangulations is used in multiple applications extensively. For example, mesh optimization is crucial in the context of adaptively discretizing geo...
In this paper we consider the problem of monitoring an art gallery modeled as a polygon, the edges of which are arcs of curves. We consider two types of guards: edge guards (these...
Given n points in a plane, a minimum spanning tree is a set of edges which connects all the points and has a minimum total length. A naive approach enumerates edges on all pairs o...