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» Flow Theory: An Enhancement
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AIED
2005
Springer
14 years 2 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
EGOV
2003
Springer
14 years 2 months ago
Local Democracy Shaping e-Democracy
This paper offers a fresh perspective to study the role and implications of information and communications technologies (ICT) in processes of local democracy. It moves away from ea...
Zahid Parvez
AI50
2006
14 years 15 days ago
Development Via Information Self-structuring of Sensorimotor Experience and Interaction
actvoid.se Abstract. We describe how current work in Artificial Intelligence is using rigorous tools from information theory, namely information distance and experience distance to...
Chrystopher L. Nehaniv, Naeem Assif Mirza, Lars Ol...
ATVA
2010
Springer
135views Hardware» more  ATVA 2010»
13 years 10 months ago
Probabilistic Contracts for Component-Based Design
Abstract. We define a probabilistic contract framework for the construction of component-based embedded systems, based on the theory of Interactive Markov Chains. A contract specif...
Dana N. Xu, Gregor Gößler, Alain Giraul...
ACTA
2007
96views more  ACTA 2007»
13 years 9 months ago
Recursive Petri nets
Abstract. In order to design and analyse complex systems, modelers need formal models with two contradictory requirements: a high expressivity and the decidability of behavioural p...
Serge Haddad, Denis Poitrenaud