In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
Audio CAPTCHAs were introduced as an accessible alternative for those unable to use the more common visual CAPTCHAs, but anecdotal accounts have suggested that they may be more di...
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the ti...
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...