Sciweavers

235 search results - page 7 / 47
» Focus-Plus-Context Audio Interaction Design
Sort
View
CHI
1998
ACM
13 years 11 months ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
CHI
2009
ACM
14 years 8 months ago
Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use
Audio CAPTCHAs were introduced as an accessible alternative for those unable to use the more common visual CAPTCHAs, but anecdotal accounts have suggested that they may be more di...
Jeffrey P. Bigham, Anna Cavender
CHI
2011
ACM
12 years 11 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
ICMI
2010
Springer
186views Biometrics» more  ICMI 2010»
13 years 5 months ago
Feedback is... late: measuring multimodal delays in mobile device touchscreen interaction
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the ti...
Topi Kaaresoja, Stephen A. Brewster
EJASMP
2010
108views more  EJASMP 2010»
13 years 2 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies