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» Focusing in Asynchronous Games
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CSCW
2010
ACM
14 years 4 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
FORMATS
2005
Springer
14 years 1 months ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
DIGRA
2003
Springer
14 years 23 days ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
WDAS
1998
13 years 9 months ago
A Survey on Counting Networks
In the counting problem, asynchronous concurrent processes repeatedly assign themselves successive values, such as integers or locations in memory. Counting networks are a class o...
Costas Busch, Maurice Herlihy
JSAC
2006
107views more  JSAC 2006»
13 years 7 months ago
Distributed interference compensation for wireless networks
We consider a distributed power control scheme for wireless ad hoc networks, in which each user announces a price that reflects compensation paid by other users for their interfere...
Jianwei Huang, Randall A. Berry, Michael L. Honig