In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
In the counting problem, asynchronous concurrent processes repeatedly assign themselves successive values, such as integers or locations in memory. Counting networks are a class o...
We consider a distributed power control scheme for wireless ad hoc networks, in which each user announces a price that reflects compensation paid by other users for their interfere...