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MMS
2010
13 years 7 months ago
Asynchronous reflections: theory and practice in the design of multimedia mirror systems
-- In this paper, we present a theoretical framing of the functions of a mirror by breaking the synchrony between the state of a reference object and its reflection. This framing p...
Wei Zhang, Bo Begole, Maurice Chu
DIGRA
2005
Springer
14 years 2 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
CORR
2007
Springer
141views Education» more  CORR 2007»
13 years 8 months ago
Acyclicity of Preferences, Nash Equilibria, and Subgame Perfect Equilibria: a Formal and Constructive Equivalence
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
Stéphane Le Roux
SIGMOD
2009
ACM
157views Database» more  SIGMOD 2009»
14 years 9 months ago
Asynchronous view maintenance for VLSD databases
The query models of the recent generation of very large scale distributed (VLSD) shared-nothing data storage systems, including our own PNUTS and others (e.g. BigTable, Dynamo, Ca...
Parag Agrawal, Adam Silberstein, Brian F. Cooper, ...
CHI
2007
ACM
14 years 9 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...