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» Focusing in Asynchronous Games
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IISWC
2006
IEEE
15 years 9 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
133
Voted
CCS
2010
ACM
15 years 10 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
WEBIST
2008
15 years 4 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
TSP
2010
14 years 10 months ago
MIMO cognitive radio: a game theoretical approach
Abstract--The concept of cognitive radio (CR) has recently received great attention from the research community as a promising paradigm to achieve efficient use of the frequency re...
Gesualdo Scutari, Daniel Pérez Palomar
123
Voted
INFOCOM
2006
IEEE
15 years 9 months ago
Using Repeated Games to Design Incentive-Based Routing Systems
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Michael Afergan