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FIRSTMONDAY
2010
109views more  FIRSTMONDAY 2010»
13 years 7 months ago
Computer Game Mods, Modders, Modding, and the Mod Scene
Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to o...
Walt Scacchi
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 9 months ago
Compound Node-Kayles on Paths
In his celebrated book On Numbers and Games (Academic Press, New-York, 1976), J. H. Conway introduced twelve versions of compound games. We analyze these twelve versions for the N...
Adrien Guignard, Eric Sopena
SLOGICA
2008
120views more  SLOGICA 2008»
13 years 8 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
ATAL
2006
Springer
14 years 16 days ago
On the logic of coalitional games
We develop a logic for representing and reasoning about coalitional games without transferable payoffs. Although a number of logics of cooperation have been proposed over the past...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
AIIDE
2006
13 years 10 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas