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» Focusing in Asynchronous Games
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CHI
2009
ACM
14 years 9 months ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
WWW
2009
ACM
14 years 3 months ago
A game based approach to assign geographical relevance to web images
Geographical context is very important for images. Millions of images on the Web have been already assigned latitude and longitude information. Due to the rapid proliferation of s...
Yuki Arase, Xing Xie, Manni Duan, Takahiro Hara, S...
GLOBECOM
2009
IEEE
14 years 3 months ago
Hierarchical Network Formation Games in the Uplink of Multi-Hop Wireless Networks
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Walid Saad, Quanyan Zhu, Tamer Basar, Zhu Han, Are...
GI
2007
Springer
14 years 3 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
NOSSDAV
2005
Springer
14 years 2 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong