Sciweavers

649 search results - page 81 / 130
» Focusing in Asynchronous Games
Sort
View
ECSCW
2007
13 years 10 months ago
Exploring cooperation through a binder: A context for IT tools in elderly care at home
Abstract. This paper examines the empirical findings of a study of the work and cooperation taking place within and between the home help service and home health care in a Swedish ...
Alexandra Petrakou
IC
2010
13 years 6 months ago
Distributed Algorithms for the Placement of Network Services
Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP (VoIP) conver...
Todd Sproull, Roger Chamberlain
AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ATAL
2009
Springer
14 years 3 months ago
Effective tag mechanisms for evolving cooperation
Certain observable features (tags), shared by a group of similar agents, can be used to signal intentions and can be effectively used to infer unobservable properties. Such infere...
Matthew Matlock, Sandip Sen
CHI
2010
ACM
14 years 1 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll