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FUNGAMES
2008
13 years 8 months ago
Test-Bed for Multimodal Games on Mobile Devices
We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper ...
Marcello Coiana, Alex Conconi, Laurence Nigay, Mic...
ASYNC
1999
IEEE
110views Hardware» more  ASYNC 1999»
13 years 12 months ago
Behavioral Transformations to Increase Noise Immunity in Asynchronous Specifications
Noise immunity is becomingone of the most important design parameters for deep-sub-micron (DSM) technologies. Asynchronous circuits seem to be a good candidate to alleviate the pr...
Alexander Taubin, Alex Kondratyev, Jordi Cortadell...
EDUTAINMENT
2008
Springer
13 years 9 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
IWEC
2010
13 years 9 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
ATAL
2010
Springer
13 years 8 months ago
Strategy exploration in empirical games
Empirical analyses of complex games necessarily focus on a restricted set of strategies, and thus the value of empirical game models depends on effective methods for selectively e...
Patrick R. Jordan, L. Julian Schvartzman, Michael ...