Sciweavers

37 search results - page 3 / 8
» Food Simulator
Sort
View
GECCO
2003
Springer
138views Optimization» more  GECCO 2003»
14 years 3 months ago
Emergence of Collective Behavior in Evolving Populations of Flying Agents
We demonstrate the emergence of collective behavior in two evolutionary computation systems, one an evolutionary extension of a classic (highly constrained) flocking algorithm and...
Lee Spector, Jon Klein, Chris Perry, Mark Feinstei...
ECAL
2007
Springer
14 years 4 months ago
The Evolution of Pain
We describe two simple simulations in which artificial organisms evolve an ability to respond to inputs from within their own body and these inputs themselves can evolve. In the fi...
Alberto Acerbi, Domenico Parisi
ANTSW
2006
Springer
14 years 2 months ago
Extending the Particle Swarm Algorithm to Model Animal Foraging Behaviour
The particle swarm algorithm contains elements which map fairly strongly to the foraging problem in behavioural ecology. In this paper, we show how some simple adaptions to the sta...
Cecilia Di Chio, Riccardo Poli, Paolo Di Chio
CEEMAS
2005
Springer
14 years 3 months ago
The "Dance or Work" Problem: Why Do not all Honeybees Dance with Maximum Intensity
A honeybee colony has to choose among several nectar sources in the environment, each fluctuating in quality over time. Successful forager bees return to the hive and perform dance...
Ronald Thenius, Thomas Schmickl, Karl Crailsheim
WSC
1998
13 years 11 months ago
SDI INDUSTRY: An Extend-based Tool for Continuous and High-Speed Manufacturing
Continuous or high-speed manufacturing equipment is an integral part of the food and beverage, pharmaceutical, and consumer products industries. For many years, these industries h...
Andrew J. Siprelle, Richard A. Phelps, M. Michelle...