Sciweavers

913 search results - page 101 / 183
» Formal Agent Development: Framework to System
Sort
View
AVI
2008
15 years 6 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
AAMAS
2006
Springer
15 years 4 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
133
Voted
ETFA
2006
IEEE
15 years 10 months ago
Advance in Multiply Sectioned Bayesian Networks: Sensor Network Practitioners' Perspective
Multiplysectioned Bayesian networks provide a probabilistic framework for reasoning about uncertain domains in cooperative multiagent systems. Several advances have been made in r...
Y. Xiang, K. Zhang
FLAIRS
2001
15 years 5 months ago
Autonomy for SOHO Ground Operations
/Background The SOLAR and HELIOSPHERIC OBSERVATORY (SOHO) project [SOHO Web Page] is being carried out by the European Space Agency (ESA) and the US National Aeronautics and Space ...
Walt Truszkowski, Nick Netreba, Don Ginn, Sanda Ma...
AAAI
2007
15 years 6 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher