This paper introduces a formal model for the description of interactive systems based on the interactor model of [15, 17]. Similarly to that model, it is intended to be used constr...
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
In this paper, we propose the design methodology for communication channel templates from formal specification to RTL description. In this flow, design and verification start from...
We present a formal description of a neurofuzzy system capable of aligning two sequences recognizing their internal structure. The alignment is done on two levels: grouping of the...
This paper presents new textural features which are based on association rules. We give a texture representation, which is an appropriate formalism, that allows straightforward app...