Abstract. This paper shows that we can take advantage of information about the probabilities of the occurrences of events, when this information is available, to refine the classic...
The aim of this work is the design of a framework for the revision of knowledge in abductive reasoning agents, based on interaction. We address issues such as: how to exploit knowl...
GXL (Graph eXchange Language) is designed to be a standard exchange format for graph-based tools. GXL is defined as an XML sublanguage, which offers support for exchanging instanc...
t ion which is much more abstract than a place vocabulary, the kinematic topology. Kinematic topology does not define qualitative inference rules, but provides a characterization o...
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...