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SQJ
2010
152views more  SQJ 2010»
13 years 6 months ago
Design pattern evolutions in QVT
One of the main goals of design patterns is to design for change. Many design patterns leave some room for future changes and evolutions. The application of design patterns leads ...
Jing Dong, Yajing Zhao, Yongtao Sun
EICS
2009
ACM
14 years 8 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
PERCOM
2010
ACM
13 years 6 months ago
Towards ontology-driven development of applications for smart environments
—In the environments where heterogeneous devices need to share information, utilize services of each other, and participate as components in various smart applications, it is com...
Artem Katasonov, Marko Palviainen
ICFEM
2003
Springer
14 years 24 days ago
Generic Interacting State Machines and Their Instantiation with Dynamic Features
Interacting State Machines (ISMs) are used to model reactive systems and to express and verify their properties. They can be seen both as automata exchanging messages simultaneousl...
David von Oheimb, Volkmar Lotz
EWC
2000
94views more  EWC 2000»
13 years 7 months ago
A Model for the Flow of Design Information in Product Development
The complexity of modern products and design tools has made the exchange of design information more complex. It is widely recognised that the seamless capture, storage, and retriev...
Steven B. Shooter, Walid Keirouz, Simon Szykman, S...