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IWEC
2010
13 years 10 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
QEST
2010
IEEE
13 years 6 months ago
DTMC Model Checking by SCC Reduction
Discrete-Time Markov Chains (DTMCs) are a widely-used formalism to model probabilistic systems. On the one hand, available tools like PRISM or MRMC offer efficient model checking a...
Erika Ábrahám, Nils Jansen, Ralf Wim...
SIGSOFT
2002
ACM
14 years 9 months ago
Composable semantics for model-based notations
We propose a unifying framework for model-based specification notations. Our framework captures the execution semantics that are common among model-based notations, and leaves the...
Jianwei Niu, Joanne M. Atlee, Nancy A. Day
ASE
2004
167views more  ASE 2004»
13 years 8 months ago
Cluster-Based Partial-Order Reduction
The verification of concurrent systems through an exhaustive traversal of the state space suffers from the infamous state-space-explosion problem, caused by the many interleavings ...
Twan Basten, Dragan Bosnacki, Marc Geilen
FORMATS
2006
Springer
14 years 2 days ago
Integrating Discrete- and Continuous-Time Metric Temporal Logics Through Sampling
Abstract. Real-time systems usually encompass parts that are best described by a continuous-time model, such as physical processes under control, together with other components tha...
Carlo A. Furia, Matteo Rossi