In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Discrete-Time Markov Chains (DTMCs) are a widely-used formalism to model probabilistic systems. On the one hand, available tools like PRISM or MRMC offer efficient model checking a...
We propose a unifying framework for model-based specification notations. Our framework captures the execution semantics that are common among model-based notations, and leaves the...
The verification of concurrent systems through an exhaustive traversal of the state space suffers from the infamous state-space-explosion problem, caused by the many interleavings ...
Abstract. Real-time systems usually encompass parts that are best described by a continuous-time model, such as physical processes under control, together with other components tha...