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» Formalization, User Strategy And Interaction Design: Users
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GROUP
2009
ACM
14 years 3 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ROBOCOMM
2007
IEEE
14 years 2 months ago
A networked robot system for wireless network emulation
Abstract—A major barrier to advancing modern wireless networking research is the lack of an effective wireless network simulation platform that simultaneously offers high fideli...
Tzi-cker Chiueh, Rupa Krishnan, Pradipta De, Jui-H...
ACMACE
2006
ACM
14 years 2 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ISPW
1991
IEEE
14 years 5 days ago
Policy-directed coordination and cooperation
product and the project as well as to define synchronization (or interaction) abstractions; activity definitions are used to model the process activities that transform the produ...
Dewayne E. Perry
BMCBI
2004
146views more  BMCBI 2004»
13 years 8 months ago
The InDeVal insertion/deletion evaluation tool: a program for finding target regions in DNA sequences and for aiding in sequence
Background: The program InDeVal was originally developed to help researchers find known regions of insertion/deletion activity (with the exception of isolated single-base indels) ...
Sierra D. Stoneberg Holt, Jason A. Holt
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